Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Magic in Call of Cthulhu is unsystematic, haphazard and subjective in
nature, ill-fitting Lovecraft's conception. As made clear in "The Case
of Charles Dexter Ward", Lovecraft saw magic as a quasi-technological,
repeatable phenomena turning upon the precise invocation and
pronunciation of a mystical language. It is also made clear in many
places (eg The Dunwich Horror, The Courtyard), that that language is
Aklo, that Aklo is the "programming language" of the (local) universe,
and that Aklo is inherently tied to the Great Old Ones.
I originally posted this on the Unknown Armies list months ago, but
don't remember mentioning it here. A bit on the soft-science side since
I didn't really do any serious research before writing it, but seems
mildly germane to the discussion anyway. Originally inspired by the lyrics of "Drawbridge" (by the All Girl Summer Fun Band) and "Sad Sad Song" (by Tilly and the wall).
This is my write-up for a game I'm going to be running in a month or two. It's long, so here's the key concept: 24 + Aeon + old skool metal demonic imagery = Damned. If that interests you, read on!
I love Delta Green and consider it one of the best supplements of the
1990s, and if anything, Countdown is better. However, I also have to
admit that the sourcebook -- like its cousin Conspiracy X -- has
largely been made irrelevant by current events.
With the success of the limited edition of Delta Green: Eyes Only and
its upcoming release to distribution, Pagan Publishing and Arc Dream
Publishing are working together on a new collection for Delta Green. Delta Green: Targets of Opportunity will feature all new resources,
including some material that we've all wanted to see since the
earliest days of Delta Green.