Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
There are guilds where alchemists fabricate gold and living things are
born and stir in glass cylinders. There are cults of assassins with the
very shadows themselves stir to turn on their masters. There are
viziers who summon the spirits of the wind that hear all and speak with
the serpents of the earth that have lived for millennia. There are
colleges where the wisest and sagest of men and women go forth to share
their wisdom with the regents of the world. Magic is a force unto
This is a means of increasing one’s wealth by establishing an enduring
economic relationship with another company. The Trade must be
established with a company with a Treasure equal to one less or greater
than the initiating Company’s Treasure. Participating in the trade
route is a voluntary act by the trading partner, and might require role
playing and diplomacy to encourage the prospective trade partner to
enter into the relationship.
As it stands now, the only way to hit the wealth of another company is
through military action… which in some more sophisticated economies
doesn’t make much sense. Shouldn’t two merchant houses be able to wage
an economic war against each other?
The Agent's cell is activated by whatever means are typically used,
with notice that they must assist a Friendly. They are told not to ask
questions but to render whatever assistance is needed. The time is
At Gencon this year, I got
to play in a pagan publishing playtest of a WW1 CoC scenario called Dig To Victory, run by Adam Scott Glancy. I just posted
the recording of it to my podcast. It's over 5 hours but it was a blast to
play. Oh and Greg Stolze is one of the players.
More news on the softcover edition of Delta Green: Eyes Only.
We sold out of the 78 copies we had shipped to GenCon and as of today,
our printer got the last payment (including the hefty shipping fee) and
the books will be on their way to the distributors who preordered and
to our warehouse. They'll be in the hands of Arkham Bazaar in about a
week for those of you who pre-ordered them. The first wave will hit
brick and mortar game stores in about two-three weeks.