Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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THE LATEST NEWS & ARTICLES
The Astonishing Dewhiff-O-Matic
ORE Rules - Experimental Rules
Written by Benjamin Baugh   
Friday, 04 July 2008

One of the regular criticisms of the One Roll Engine is the (perceived or real - debate rages) issue of whiff with dice pools lower than 6.The odds say with 4d you've got even odds of throwing some kind of set, but for whatever reason, it sometimes doesn't feel that way. And lets be honest- whiff sucks.

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Adeptus Astartes Player Characters
ORE Science-Fiction - SF Rules
Written by Agent Donald   
Wednesday, 02 July 2008

I have run a trial game pitting Space Marines against Orks. For the Orks I used the rules found on this site. I came up with the following stats for Space Marines using the REIGN system. 

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Social Combat
ORE Rules - Experimental Rules
Written by Greg Stolze   
Thursday, 26 June 2008

Here's a REIGN social combat system you can fit on a playing card.You use Inspire or Fascinate or Intimidate or whatever seems relevant to the type of argument you're making. Each person involved has a "goal track." If you hit ten on your goal track you've achieved your goal. 

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ORE Transhuman Space - Arms and Armor
ORE Science-Fiction - SF Rules
Written by Adam Smith   
Thursday, 19 June 2008

In the coming decades, technologies like genetic engineering, artificial intelligence, and nanotechnology will transform humanity. A strange new world is unfolding – nightmarish to some, utopian to others. Soon we'll have the power to reshape our children's genes, build machines that think, and upload our minds into computers. 

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REIGN Supplement #9 available
The News - Latest News
Written by Greg Stolze   
Wednesday, 04 June 2008

Supplement #9 can be downloaded from Greg Stolze's website. 

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Guidelines for Creating Martial Paths
ORE Rules - Experimental Rules
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

Here's my rough guidelines for creating your own Martial Paths and Esoteric Disciplines. Creating them get easier the more you do it and you develop a certain flow for making them after a while. 

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