Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
To be frank, I never read Wild Talents myself, tough i’m quite
interested in the second edition of the book. I just love the one roll
engine. I just want to propose a setting variation that might add some
punch to your chronicle. If I had the joy to have a regular group, I
would definitely propose this kind of scenario. This proposition is qui
simply a cross idea between the Battlestar Galactica and Heroes tv
shows. Interested? Come along.
Every nova has a Base Taint of 1. For every 10 Taint points gained, the
Base Taint automatically increases by 1. Increasing Base Taint does not
"spend" accumulated Taint points, and Base Taint does not decrease when
the GM spends Taint. In effect, a characters Base Taint measures how
much Taint the character has ever had.
ran the first real session of my alt-history Victoriana game The
Kerberos Club last night using the slightly tweaked Wild Talents rules. I used my ‘UA style make’em’ups’ skill tweak. All the characters
started with 1 in each stat, and 1 in each Core skill (of which there
are 2 per stat), and then they could make up the rest of their skills
as needed. This included backgrounds like wealth, contacts, a
reputation, peerage, or your own slavishly loyal death cult.
Most people think the world changed in 1969, when the chemical
defoliant ROYAL-23 dropped over Vietnam. It really began in 1943, when
Albert Hofman got a whiff of a chemical he'd created a few years ago.
He started seeing things--walls growing mouths, chairs spreading lips
and whispering secrets.
The premise is: Sorcerers have always been around. They gain power
through pacts with otherworldly intelligences, and have lived in secret
for most of human history. Enchantment is a learned skill, like pottery
or cartography, but it remained covert. The powerful sorcerers wanted
to monopolize their influence. The weaker ones who couldn't keep it in
their pants got burned at the stake.
The last masked vigilante retired 20 years ago. Now super-humanity
(homo sapiens obscura) fits neatly into the rest of the world as
reporters with batwings, or artic breathed accountants. Any rare
Obscure who turned to high profile crime was quickly dealt with by
government and law-enforcement armed with potent power inhibiting