Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I offered my players a deal they couldn't refuse: They transcribe their
characters for posting and I will post the stats of the mysterious
priest circa his unjust defeat...
There are often things or leads in my games
that go untouched by the players for a number of sessions. When they
forget about something, I have a tendency to do the same, and I’m
subsequently surprised when they finally come into play again.
Our story opened with an explanation of
the last memories of each of the characters prior to the game. Albinus
was knocked unconscious by his erstwhile rescuers, Jim last remembers
being branded aboard the HMS Valiant, The Bull was shanghaied upon
attempting to patronize a woman of questionable virtue, and Azaka was
poisoned by an apothecary he was supposed to purchase from.
Edward “The Bull” Jenkins: Our
first Briton, Edward is an experienced sailor and has gained a
reputation as a stalwartly loyal man after being on the receiving end
of two mutinies under two different captains. He is a large and burly
gentleman with an honest face and a quick laugh. His last voyage from
London ended when he was forced to abandon his loyalty to his captain
as the man went gradually insane, since then he has come to the
Caribbean to make his fortune far from the dangerous questions that
might be asked back home.
The Bull is Driven and has so far focused on Hyperpugilism.
Setting: The game is set in the Caribbean of 1709
right at the end of the Golden Age of Piracy. There exist supernatural
goings on, but the attitude toward them is the historical attitude in
1709 e.g. it is considered low class to believe that supernatural
happenings exist, the Church views them as the work of the Devil etc.
The players were encouraged to make fully fleshed out period characters
with a variety of supernatural powers.
It was a little hard getting back in
after a long hiatus (just several weeks off due to things and stuff)
but I kicked it off by pulling back and giving each player present
(Cicely's player was running late because he can't say no to his
grammaw) one of the big Companies involved in events.
The
session started with a flashback, since the character of Cecily was a
week behind everyone else. The cops asked her to come in for
questioning, put her in a room where she sat looking at the
(presumably) one-way mirror for about half an hour, and then the
officer opened the door and politely said, "You're free to go. Sorry.
Apparently it was all a misunderstanding." She returned to tanning and
cramming and when asked if she did anything occult, or tactically
significant over hte week, she said no.