Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Actual Play
Wild Talents: Pirates! - Heroes and Villains
Written by Agent Donald   
Wednesday, 28 November 2007

I offered my players a deal they couldn't refuse: They transcribe their characters for posting and I will post the stats of the mysterious priest circa his unjust defeat... 

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Wild Talents: Pirates! - Session III
Written by Xarei   
Wednesday, 28 November 2007

There are often things or leads in my games that go untouched by the players for a number of sessions. When they forget about something, I have a tendency to do the same, and I’m subsequently surprised when they finally come into play again. 

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Wild Talents: Pirates! - Session II
Written by Xarei   
Tuesday, 20 November 2007

Upon mention of the ring a detailed image pops into the Bull’s mind, he could clearly see the ring in every detail. 

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Wild Talents: Pirates? - Session I
Written by Xarei   
Tuesday, 20 November 2007

Our story opened with an explanation of the last memories of each of the characters prior to the game. Albinus was knocked unconscious by his erstwhile rescuers, Jim last remembers being branded aboard the HMS Valiant, The Bull was shanghaied upon attempting to patronize a woman of questionable virtue, and Azaka was poisoned by an apothecary he was supposed to purchase from. 

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Wild Talents: Pirates! - Dramatis Personae
Written by Xarei   
Tuesday, 20 November 2007

Edward “The Bull” Jenkins: Our first Briton, Edward is an experienced sailor and has gained a reputation as a stalwartly loyal man after being on the receiving end of two mutinies under two different captains. He is a large and burly gentleman with an honest face and a quick laugh. His last voyage from London ended when he was forced to abandon his loyalty to his captain as the man went gradually insane, since then he has come to the Caribbean to make his fortune far from the dangerous questions that might be asked back home.
The Bull is Driven and has so far focused on Hyperpugilism. 

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Wild Talents: Pirates!
Written by Xarei   
Tuesday, 20 November 2007

Setting: The game is set in the Caribbean of 1709 right at the end of the Golden Age of Piracy. There exist supernatural goings on, but the attitude toward them is the historical attitude in 1709 e.g. it is considered low class to believe that supernatural happenings exist, the Church views them as the work of the Devil etc. The players were encouraged to make fully fleshed out period characters with a variety of supernatural powers. 

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GRIM WAR- SESSION 8: SHELL GAME
Written by Greg Stolze   
Wednesday, 27 June 2007

It was a little hard getting back in after a long hiatus (just several weeks off due to things and stuff) but I kicked it off by pulling back and giving each player present (Cicely's player was running late because he can't say no to his grammaw) one of the big Companies involved in events. 

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GRIM WAR - SESSION 7: THE THING THAT ATE DAYTON (AND THE THING THAT MADE DAYTON EAT ITSELF)
Written by Greg Stolze   
Wednesday, 27 June 2007

The session started with a flashback, since the character of Cecily was a week behind everyone else. The cops asked her to come in for questioning, put her in a room where she sat looking at the (presumably) one-way mirror for about half an hour, and then the officer opened the door and politely said, "You're free to go. Sorry. Apparently it was all a misunderstanding." She returned to tanning and cramming and when asked if she did anything occult, or tactically significant over hte week, she said no. 

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