Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
A cosmically powerful being on the order of Cuthulu or Galactus dies somewhere in the vicinity of earth, the moon, Alpha Centuri, R’leh, the next dimension on the left something like that. The point is it happens metaphorically close
enough that the only place for all that power to go is earth.
Benjamin Baugh wrote this excellent primer for The Kerberos Club, his
Wild Talents sourcebook of Strange adventure in Victorian London. The
Quick-Start Guide is now available, and it's free, free, free!
A
few credulous hero-worshippers claim mutation every time a myth
describes someone of unusual strength or unnatural prowess. But between
the research of Charles Fort (which earned him the post of U.S.
Secretary for Unusual Humanity) and a few well-publicized corpses
preserved with obvious traits off the baseline, it seems clear that
there were superpowered mutants in the past, even if Napoleon and
Ghengis Khan weren’t among their number.
Whether it was the pythian oracle, the witch of Endor,
bone-pointing Aboriginal killers or voodoo-active pirates, there have
always been people around who could call upon the supernatural and have
it answer. There are varieties (spirit-binders, fetish-makers, animist
shamans) but most forms of magic have long pedigrees.
As manager of Arc Dream Publishing I
have the privilege of working with a lot of really good games. To be
honest, that's pretty much the whole reason Arc Dream exists. My
partner Dennis Detwiller and I love roleplaying games; we particularly
love a very specific style of roleplaying games; and we want more of
those games to exist.
It can be hard to define exactly what that style is, but it usually
has a lot to do with a detailed and heavily-researched approach to
history, secrets that people die or kill to protect, a sense that power
always comes with consequences, and action that is fast, bloody and
suspenseful. It doesn't hurt if Greg Stolze and Kenneth Hite are the
authors, or if I can get Todd Shearer to provide illustrations.