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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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God dies
Written by Maine75Man   
Thursday, 05 November 2009

Well maybe not “The God” but a god dies.

A cosmically powerful being on the order of Cuthulu or Galactus dies somewhere in the vicinity of earth, the moon, Alpha Centuri, R’leh, the next dimension on the left something like that. The point is it happens metaphorically close enough that the only place for all that power to go is earth.

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[Kerberos Club] Character Generation Results
Written by ParadoxDruid   
Friday, 09 October 2009

Alright Wild Talents and Kerberos Club Fans, feast your eyes on the output of our brainstorming/character creation session.

In short, we have:

  • Aristocratic Vampire Assassin (I asked the player if she's also a lesbian stripper )
  • Adorable Street Urchin shapeshifter/speedster
  • Frankenstein's Monster Boxer
  • Proper British Gentleman with Oriental Gem of Occult Power (now he's thinking with Portals)

Any comments or thoughts? I think together they'll be pretty beefy-- I'll need to hit them with Mechanized Riflemen all too soon.

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Abridged version Wild Talents Setting Color Chart
Written by Shane Ivey   
Tuesday, 15 September 2009

Here is an abridged version of what the colors equate to. With the games Godlike and This Favored Land as examples.

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The Kerberos Club Quick-Start Guide
Written by Shane Ivey   
Thursday, 03 September 2009

Benjamin Baugh wrote this excellent primer for The Kerberos Club, his Wild Talents sourcebook of Strange adventure in Victorian London. The Quick-Start Guide is now available, and it's free, free, free!

https://www.tinyurl.com/muxswb

You can get The Kerberos Club now from RPGNow and DriveThruRPG.com, and soon from e23 and Indie Press Revolution.

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Grim War History, Part Two: The mutants have always been around
Written by Shane Ivey   
Thursday, 06 August 2009

A few credulous hero-worshippers claim mutation every time a myth describes someone of unusual strength or unnatural prowess. But between the research of Charles Fort (which earned him the post of U.S. Secretary for Unusual Humanity) and a few well-publicized corpses preserved with obvious traits off the baseline, it seems clear that there were superpowered mutants in the past, even if Napoleon and Ghengis Khan weren’t among their number.

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Grim War History, Part One: The magicians have always been around
Written by Shane Ivey   
Thursday, 06 August 2009

Whether it was the pythian oracle, the witch of Endor, bone-pointing Aboriginal killers or voodoo-active pirates, there have always been people around who could call upon the supernatural and have it answer. There are varieties (spirit-binders, fetish-makers, animist shamans) but most forms of magic have long pedigrees.

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Introduction to Grim War
Written by Shane Ivey   
Thursday, 06 August 2009

As manager of Arc Dream Publishing I have the privilege of working with a lot of really good games. To be honest, that's pretty much the whole reason Arc Dream exists. My partner Dennis Detwiller and I love roleplaying games; we particularly love a very specific style of roleplaying games; and we want more of those games to exist. 

It can be hard to define exactly what that style is, but it usually has a lot to do with a detailed and heavily-researched approach to history, secrets that people die or kill to protect, a sense that power always comes with consequences, and action that is fast, bloody and suspenseful. It doesn't hurt if Greg Stolze and Kenneth Hite are the authors, or if I can get Todd Shearer to provide illustrations.

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Molly Winters, Vampire Slayer
Written by Jason S.   
Monday, 23 March 2009

Here's a 200-point Buffy clone that I worked up for practice. How does she look?

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