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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Wild Talents: Kings of Earth
Written by EvilBrennan   
Friday, 16 February 2007

The invasion started slowly and without any clues that it was even transpiring. The harbingers hit the psychics first and within weeks every secret known to mankind had been passed along to their leader: The Exo-titan. It quickly infected the mind-readers and then began on the big name groups that held the most powerful talents: The grail-knights, the Juggernauts, and even Hex-Corp were under the sway of the hive mind of the Exo-Titan. 

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FATE’s Aspects ported to Wild Talents
Written by Benjamin Baugh   
Thursday, 15 February 2007

I really love how the Aspect and phased chargen rules from SotC/Fate make a player zero in on a character’s essential mojo like a laser. With Wild Talents you have a spendable resource, and a simple easy-to-mod dice pool resolution mechanic, and anything that makes players cook up crazy awesome niblets of detail for their characters is a win in my book. 

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Cthulhu aka the Big C aka Squidman
Written by James O'Rance   
Thursday, 15 February 2007

Here's a rough-and-ready version of Great Cthulhu that comes to an even 1,500 points (right in the middle of the Universal Entity range, 1,000 - 2,000 points). It's a rough-and-ready version of Cthulhu, suitable for throwing at powerful supers rather than an insidious threat that underlies an entire low-powerred CoC-style campaign. You should find that he's plenty nasty, though.

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Differences between regular, hard, and wiggle dice
Written by Benjamin Baugh   
Wednesday, 14 February 2007

Some people grasp the mechanics of the ORE-system but find it problematic trying to picture – not systematically but narratively - the differences between regular, hard, and wiggle dice.  What is the difference between them, from a narrative standpoint? For an observer, how is the hyperstat, hyperskill, or power going to appear different from each other?

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Mirror Man
Written by Jason Threlfall   
Tuesday, 13 February 2007

When Charlie was two his mother and father died in a car accident and Charlie went to live with his uncle on his uncle's farm. His uncle was a mean spirited old man and hated having to provide for his younger brothers off spring especially one so young. Being on a remote farm the social workers tended not to visit regularly and the old man took to locking Charlie in his room for days at a time to keep him from under his feet. This practice became more and more regular as the boy started to grow until his uncle only unlocked the door to feed him and this soon only happened once a day. 

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Essie Bogandis
Written by Greg Stolze   
Tuesday, 13 February 2007

Essie Bogandis was voted "Most Likely to Smash Her Own Brains Out Bungee Jumping," before she got kicked out of school for poor attendance and backchat. But so what? She got a job running a bungee jump platform, and it paid for her NEW favorite hobby -- BASE jumping. 

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Henry "Setekh" Regan
Written by Shane Ivey   
Tuesday, 13 February 2007

One of the most infamous Talents of the 1960s went by the name Setekh. Nobody knew who he was, really, but he styled himself the incarnation of the ancient Egyptian deity Set, god of desert storms and chaos. Setekh was clearly insane, and not in an entertaining, comic-book supervillain way. He would shift from literally raining destruction over some offending city to spending weeks in staring isolation. 

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Archetypal Supers #1: The Brick
Written by Colin Chapman   
Tuesday, 13 February 2007

The Brick is a powerhouse, pure and simple, the epitome of sheer brute force, able to hurl cars, pound weaker foes into the ground, shrug off all but the most powerful attacks, and take a lot of punishment. The archetypal brick is not particularly swift, bright, or skilled, and has a very straightforward approach to dealing with problems: SMASH! 

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