Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
The invasion started slowly and without any clues that it was even
transpiring. The harbingers hit the psychics first and within weeks
every secret known to mankind had been passed along to their leader:
The Exo-titan. It quickly infected the mind-readers and then began on
the big name groups that held the most powerful talents: The
grail-knights, the Juggernauts, and even Hex-Corp were under the sway
of the hive mind of the Exo-Titan.
I really love how the Aspect and phased chargen rules from SotC/Fate
make a player zero in on a character’s essential mojo like a laser.
With Wild Talents you have a spendable resource, and a simple
easy-to-mod dice pool resolution mechanic, and anything that makes
players cook up crazy awesome niblets of detail for their characters is
a win in my book.
Here's a rough-and-ready version of Great Cthulhu that comes to an even 1,500 points (right in the middle of the Universal
Entity range, 1,000 - 2,000 points). It's a rough-and-ready version of
Cthulhu, suitable for throwing at powerful supers rather than an
insidious threat that underlies an entire low-powerred CoC-style
campaign. You should find that he's plenty nasty, though.
Some people
grasp the mechanics of the ORE-system but find it problematic trying to picture
– not systematically but narratively - the differences between regular, hard,
and wiggle dice. What is the difference
between them, from a narrative standpoint? For an observer, how is the hyperstat,
hyperskill, or power going to appear different from each other?
When Charlie was two his mother and father died in a car accident and Charlie went to live with his uncle on his uncle's farm. His uncle was a mean spirited old man and hated having to provide for
his younger brothers off spring especially one so young. Being on a
remote farm the social workers tended not to visit regularly and the
old man took to locking Charlie in his room for days at a time to keep
him from under his feet. This practice became more and more regular as
the boy started to grow until his uncle only unlocked the door to feed
him and this soon only happened once a day.
Essie Bogandis was voted "Most Likely to Smash Her Own Brains Out
Bungee Jumping," before she got kicked out of school for poor
attendance and backchat. But so what? She got a job running a bungee
jump platform, and it paid for her NEW favorite hobby -- BASE jumping.
One of the most infamous Talents of the 1960s went by the name Setekh.
Nobody knew who he was, really, but he styled himself the incarnation
of the ancient Egyptian deity Set, god of desert storms and chaos.
Setekh was clearly insane, and not in an entertaining, comic-book
supervillain way. He would shift from literally raining destruction
over some offending city to spending weeks in staring isolation.
The Brick is a powerhouse, pure and simple, the epitome of
sheer brute force, able to hurl cars, pound weaker foes into the ground, shrug
off all but the most powerful attacks, and take a lot of punishment. The
archetypal brick is not particularly swift, bright, or skilled, and has a very
straightforward approach to dealing with problems: SMASH!