Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Character #2 gave me some
trouble. I wanted to build Tuumblor's self-aware spaceship and give it
the Size Shift power so that it could shrink down to basketball size
and float along with him, using its tractor beams to keep him out of
Tuumblor is 340 pounds of elastic, protoplasmic, variable density goo.
While his cells are, for the most part, undifferentiated (like stem
cells that can form themselves into any organ and then go back to being
stem cells) they are collectively under his conscious control.
Wild Talents scales back the deadliness of falling and other impacts significantly from the Godlike rules. If you want a little more grittiness in your long-distance falls, here are a couple of suggestions.
Dodging or blocking attacks is extremely difficult in the ORE system since you need to have both greater Width AND Height.
In essence, if your opponent rolls 4 or more matches, it's nigh impossible to defend against it.
A possible solution is to disregard the Width requirement, allowing even the
slower defender to gobble the dice of the faster attacker. The height
requirement is kept because it is the measure of quality.
Strange as it may sound, not everybody like hit locations. Although the use of hit locations is an integral part of the ORE rules system as used by Godlike, Nemesis and Wild Talents, it is possible to discard hit locations by using the optional rule below.