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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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ORE Superheroes
Tuumblor's self-aware spaceship PDF Print E-mail
Written by Greg Stolze   
Friday, 19 January 2007
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Character #2 gave me some trouble. I wanted to build Tuumblor's self-aware spaceship and give it the Size Shift power so that it could shrink down to basketball size and float along with him, using its tractor beams to keep him out of trouble.

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Tuumblor! Prince of Space! PDF Print E-mail
Written by Greg Stolze   
Friday, 19 January 2007
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Tuumblor is 340 pounds of elastic, protoplasmic, variable density goo. While his cells are, for the most part, undifferentiated (like stem cells that can form themselves into any organ and then go back to being stem cells) they are collectively under his conscious control.

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Reducing impact damage PDF Print E-mail
Written by Shane Ivey   
Wednesday, 17 January 2007

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Wild Talents scales back the deadliness of falling and other impacts significantly from the Godlike rules. If you want a little more grittiness in your long-distance falls, here are a couple of suggestions.

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Making dodging easier; a Width tradeoff PDF Print E-mail
Written by AGoodall   
Wednesday, 17 January 2007

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Dodging or blocking attacks is extremely difficult in the ORE system since you need to have both greater Width AND Height. In essence, if your opponent rolls 4 or more matches, it's nigh impossible to defend against it. A possible solution is to disregard the Width requirement, allowing even the slower defender to gobble the dice of the faster attacker. The height requirement is kept because it is the measure of quality.

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ORE without hit locations PDF Print E-mail
Written by Shane Ivey   
Wednesday, 17 January 2007

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Strange as it may sound, not everybody like hit locations. Although the use of hit locations is an integral part of the ORE rules system as used by Godlike, Nemesis and Wild Talents, it is possible to discard hit locations by using the optional rule below.

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